The PlayerUseHoe Event is fired whenever a player uses his hoe… If you know what I mean.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.


The following information can be retrieved from the event:

ZenGetter Return Type
canceled boolean
processed boolean
x int
y int
z int
player IPlayer
world IWorld
block IBlock
dimension int
item IItemStack