PlayerRespawn

The PlayerRespawn Event is fired whenever a player respawns.

Event Class

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerRespawnEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters

The following information can be retrieved from the event:

ZenGetter Return Type
player IPlayer
isEndConquered bool (states if the respawn is because of the end portal)