The PlayerDeathDrops Event is fired whenever a player’s items fall to the ground due to his/her death.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.


The following information can be retrieved from the event:

ZenGetter Return Type
player IPlayer
items List<IEntityItem>
damageSource IDamageSource