PlayerAttackEntity

The PlayerAttackEntity Event is fired whenever a player attacks an Entity.

Event Class

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters

The following information can be retrieved from the event:

ZenGetter Return Type
canceled boolean
player IPlayer
entity IEntity

ZenMethods