IEntityLivingBase

A living Entity is one that has health and that can die.
That means Monsters, Animals but also IPlayers.

Importing the package

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.entity.IEntityLivingBase;

Extending IEntity

IEntityLivingBase extends IEntity. That means all functions available to IEntities also are available to IEntityLivingBase.

ZenGetters

ZenGetter Return Type (can be null)
activePotionEffects List<IPotionEffect>
AIMovementSpeed float
arrowsInEntity int
attackingEntity IEntityLivingBase
canBreatheUnderwater boolean
health float
isChild boolean
isOnLadder boolean
isUndead boolean
lastAttackedEntity IEntityLivingBase
lastAttackedEntityTime int
lastDamageSource IDamageSource
mainHandHeldItem IItemStack
maxHealth float
offHandHeldItem IItemStack
revengeTarget IEntityLivingBase
totalArmorValue int

ZenSetters

ZenSetter Parameter Type (can be null)
AIMovementSpeed float
arrowsInEntity int
health float
lastAttackedEntity IEntityLivingBase
revengeTarget IEntityLivingBase

More ZenMethods