Immersive Engineering

Information

Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.

Overall, it’s about realism-inspired technology: Instead of glowing red tubes, it offers actual, hanging powerlines. Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore. Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.

IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes. The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!

Most if not all of the machines as well as some of the non-machine related features are configurable through ZenScript.

Bug Reports

https://github.com/BluSunrize/ImmersiveEngineering/issues